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Gaming Guides & Statistics (2026)
Every gaming data report we publish — the industry, the players, esports, streaming and the games themselves. Newest first; updated continually.
- Gaming Accessibility Statistics 2026: What Actually ShipsAug 3, 2026
Independent audit of 30 top-played Steam games: 63.7% of basic accessibility features fully implemented, but just 4 of 30 documented their options in-game.
- Game Piracy Statistics 2026: What the Numbers CountAug 3, 2026
MUSO tracked 216.3bn piracy site visits in 2024, down 5.72%. Games have no category: the software bucket holding them is 14.88bn visits, 6.9% of it.
- AI in Game Development Statistics 2026: Adoption vs ProofJul 29, 2026
36% of games professionals use generative AI; among them 81% brainstorm with it, 5% build a player-facing feature. GDC 2026 + a 53,597-game Steam census.
- Video Game Preservation Statistics 2026: The 13% LeftJul 29, 2026
Only 13.27% of US games released before 2010 are still sold. The best-preserved library studied, the PS2, hits just 12.00% - under the all-games average.
- Average Time Spent Gaming 2026: Why the Mean MisleadsJul 27, 2026
On Steam, Dota 2 averages 754 hours played but the median is 19. Average gaming time is a skewed distribution, not one number - see the real shape.
- Game Dev Industry Statistics 2026: Output vs JobsJul 27, 2026
Game dev lost 14,600+ jobs in 2024 while Steam hit a record 20,003 releases in 2025 and revenue cleared $200B: output and employment decoupled.
- Roblox Statistics 2026: Follow the Money to the Take RateJul 27, 2026
Roblox creators keep 26.6 cents of every in-game dollar - Roblox's own figure. 2025: $6.79bn bookings, $1.50bn paid out, 127M daily users.
- Most Popular Game Genres 2026: Downloads vs RevenueJul 27, 2026
Ranked by installs, hypercasual leads with 22bn downloads in 2025. Ranked by spending it finishes last; midcore takes $44.7bn. Sensor Tower 2025.
- Game Subscription Services Statistics 2026Jul 27, 2026
Game subscriptions: $19bn spending and 168 million paid subscriptions in 2024 (Omdia), with rotating game libraries only $8bn of it. Prices and 2026 data.
- Minecraft Statistics 2026: Best-Sold, Least Sticky GameJul 27, 2026
Minecraft has sold 350M+ copies since 2011 (Guinness, April 2025): a lifetime total, not a player count. Last official player figure: 141M monthly, Oct 2021.
- Esports Sponsorship Statistics 2026: Follow the MoneyJul 24, 2026
Sponsorship is 60.5% of esports revenue (Newzoo 2022) - the most sponsorship-dependent pro competition on earth, and why the 2023-24 winter hit hard.
- Gaming Hardware Market 2026: Size, Segments, MarginsJul 24, 2026
Rank gaming hardware by revenue and consoles win; by margin they lose. Consoles are ~59% of a ~$45.2B 2025 market (MRFR) sold at near-zero launch margin.
- YouTube Gaming vs Twitch 2026: Live Hours vs TotalJul 23, 2026
Twitch led live gaming hours in 2025 - 19.2B to YouTube Gaming's 8.8B (Stream Hatchet) - but trackers count live only, and YouTube's total dwarfs it.
- VR Gaming Statistics 2026: Shrinking Base, Rising SpendJul 23, 2026
VR content spend rose to $904M in 2024 while active headsets fell to 21.9M (Omdia). Spend per headset hit $41.28 - VR grows by keeping users, not adding them.
- Gaming in China Statistics 2026: Market Size and PlayersJul 21, 2026
China gaming statistics 2026: the market hit 350.789 billion yuan (about $49.8 billion) in 2025, up 7.68%, across 683 million players and 1,771 approvals.
- Indie Game Statistics 2026: The Mean and the MedianJul 21, 2026
The median game released on Steam in 2025 grossed $249. The mean grossed $358,900. Indie game statistics for 2026, every figure sourced and scope-checked.
- Gaming in South Korea Statistics 2026: Market, ExportsJul 18, 2026
Korea has 0.63% of world population but 7.2% of game spending. Market size, exports, PC bangs, the shutdown law and per-player spend, with original analysis.
- Video Game Addiction Statistics 2026: What They MeasureJul 18, 2026
Gaming disorder estimates run from 0.48% to 8.6%. Screening-tool choice explains 77% of that variance, so the number tells you which instrument was used.
- Cloud Gaming Statistics 2026: Market Size, Users, ForecastsJul 18, 2026
Cloud gaming survived as a subscription accessory, not a console replacement. Market size, user counts, service lifespans and why forecasts disagree by 5.9x.
- In-Game Spending Statistics 2026: Who Pays and How MuchJul 18, 2026
In-game spending hit at least $127 billion in 2025 - about 63% of the games market and 3.6x premium sales. Who actually pays, and why estimates disagree.
- Gaming in Japan Statistics 2026: Market, Players & GachaJul 17, 2026
Japan spends ¥2.4T a year on games, 60-70% through phones. Mobile ARPU: $419 vs $65 global. The console is the export — gacha is the home economy.
- Highest-Grossing Video Games of All Time (2026)Jul 17, 2026
GTA V's $9B misses the top ten. The all-time money list ranks payment models: Fortnite or DFO by gross, Space Invaders adjusted, Vampire Survivors on ROI.
- Console Market Share 2026: PlayStation vs Xbox vs NintendoJul 17, 2026
PS5 at 93.7M, Xbox near 34.7M, Switch family at 175.78M. Why unit share is the wrong metric in 2026 — and which of four market-share answers actually matters.
- Most Popular Esports Games 2026: Every Ranking ComparedJul 17, 2026
The most popular esport depends on the ledger: LoL owns hours watched, MLBB the 2026 peak, Honor of Kings the players, CS and Dota 2 the money. All four ranked.
- Steam Statistics 2026: Users, Concurrents, Games & RevenueJul 15, 2026
Steam hit a record 42.3M concurrent users in March 2026, 147M monthly, 117,000+ games and $11.1B H1 sales: full growth, revenue and market-share analysis.
- Women in Gaming Statistics 2026: Players, Workforce & PayJul 15, 2026
Women are ~48% of the world's 3.6B gamers but only 25% of the games workforce and 16% of leaders. 2026 data on players, pay, esports and harassment.
- US Gaming Statistics 2026: Market, Players and SpendJul 14, 2026
Americans spent $60.7B on games in 2025 but growth flatlined after 2021: US market share, player count, per-player spend, platform split and 2030 forecast.
- How Much Does It Cost to Make a Video Game? 2026 BudgetsJul 14, 2026
Video game budgets in 2026 range from $1,500 indie builds to a rumored $2B for GTA VI: dev-vs-marketing splits, break-even math, and why sources disagree.
- Mobile Gaming Statistics 2026: Revenue, Players & PlatformsJul 13, 2026
Mobile games earn ~$107B in 2026, 52% of a $205B industry with 3B players, but growth collapsed to 2.8%/yr since 2021 as share slips to PC and console.
- Esports Prize Money Statistics 2026: Pools & Top EarnersJul 13, 2026
Esports has awarded ~$1.684B in prize money all-time: TI10's $40M crowdfunded record, the $75M 2026 Esports World Cup (87% bigger), top games and earners.
- Video Game Industry Statistics 2026: Market Size & RevenueJul 10, 2026
Gaming hit ~$205B in 2026 from 3.6B players. Growth stalled to 1.1%/yr since 2021, revenue per player is falling and mobile's share has plateaued.
- Esports Statistics 2026: Viewership, Market & GrowthJul 10, 2026
Esports statistics 2026: 640.8M viewers, a $3.5B market growing 21% a year, prize money and demographics — plus our analysis of why growth is slowing.
- Gamer Demographics 2026: Age, Gender & Player DataJul 10, 2026
3.6 billion gamers in 2026: age, gender, regional and playtime data, plus original 16Best growth, penetration and total-hours analysis.
- Most Played Games in 2026 by Player Count (MAU & DAU)Jul 10, 2026
Roblox leads 2026 with 380M monthly and 132M daily players. Stickiness, creation-platform dominance and Steam concurrent records, analyzed.
- Twitch Statistics 2026: Hours Watched & Market ShareJul 10, 2026
Twitch hit 19.2B hours watched in 2025 as its live-streaming share slid 70% to 54%. See how Kick and YouTube Gaming grew the pie.